Learning
search
Ctrlk
  • Software Engineering Golden Treasury
  • Trail Map
  • Cachingchevron-right
  • Careerchevron-right
  • Computer Sciencechevron-right
  • devopschevron-right
  • General Paradigmschevron-right
    • CAP theorem
    • designing data-intensive applications summary
    • a-philosophy-of-software-design-notes
    • Aspect oriented Programming (AOP)
    • Best Practice
    • Cargo Cult
    • Clean Code
    • Coding reflections
    • Cognitive Complexity
    • Complexity
    • Conventions
    • Design discussions
    • Design
    • Edge Cases
    • Error Handling Checklist
    • Exceptions
    • Feature Flags/toggle
    • Functional requirements
    • Last Responsible Moment
    • Lock In
    • Named Arguments
    • Naming
    • Performance Fallacy
    • Quality
    • Redesign of a system
    • Resuse vs Decoupling
    • Rules for software designs
    • Sad Paths
    • Scaling Webservices
    • Scientific Method
    • stream-processing
    • Upstream and Downstream
    • Patternschevron-right
      • Client-SDK-Pattern
      • ORM
      • Api gateway
      • Backends For Frontends
      • Business Rules Engine
      • cache
      • Composition Root
      • Dependency Injection Containers
      • Dependency Injections
      • Double Dispatch
      • Exception Handling
      • Gateway pattern
      • Humble Object
      • Inheritance for reuse
      • Null Object Pattern
      • Object Mother
      • Patterns
      • Collection pipeline pattern
      • Service Locator
      • Setter constructor
      • Static factory method
      • Step Builder Pattern
      • telescopic constructors
      • Toggles
      • Try Pattern
      • APIchevron-right
      • Gang of Fourchevron-right
        • Builder
        • Factory Pattern
        • Strategy Pattern
        • Template
        • abstract Factory
        • Adapter
        • Bridge Pattern
        • Chain of responsibility
        • Command Pattern
        • Composite Design Pattern
        • Decorator Pattern
        • Facade Pattern
        • Flyweight pattern
        • Guard Clause
        • Interpreter
        • html
        • Mediator Pattern
        • Memento Pattern
        • Observer
        • Prototype
        • Proxy
        • Singleton
        • State Pattern
        • Visitor Pattern
    • Architecturechevron-right
    • Design architecture aimschevron-right
    • READMEchevron-right
    • Patterns of Enterprise Application Architecturechevron-right
    • Principleschevron-right
    • programming-typeschevron-right
    • Projects and Software typeschevron-right
    • State Machineschevron-right
  • Otherchevron-right
  • Hardwarechevron-right
  • Integrationchevron-right
  • Languageschevron-right
  • Management & Workflowchevron-right
  • Networkschevron-right
  • Operating Systemschevron-right
  • Other Topicschevron-right
  • persistancechevron-right
  • Securitychevron-right
  • Testing, Maintainablity & Debuggingchevron-right
  • Version Control - Gitchevron-right
  • aichevron-right
gitbookPowered by GitBook
block-quoteOn this pagechevron-down
  1. General Paradigmschevron-right
  2. Patternschevron-right
  3. Gang of Four

Chain of responsibility

  • https://www.journaldev.com/1617/chain-of-responsibility-design-pattern-in-javaarrow-up-right

  • https://github.com/grzesiek-galezowski/fizz-buzz-javaarrow-up-right

  • https://refactoring.guru/design-patterns/chain-of-responsibility/java/examplearrow-up-right

  • http://www.baeldung.com/chain-of-responsibility-patternarrow-up-right

  • https://codurance.com/2015/04/16/design-patterns-in-the-21st-century-part-four/arrow-up-right

PreviousBridge Patternchevron-leftNextCommand Patternchevron-right

Last updated 5 years ago

Was this helpful?

Was this helpful?