Learning
  • Software Engineering Golden Treasury
  • Trail Map
  • Caching
    • Alternatives to use before using cache
    • Caching Architecture
    • Cache Invalidation and Eviction
    • Cache Patterns
    • Cache
    • Consistency
    • Distributed Caching
    • Issues with caching
    • Types of caches
  • Career
    • algo types
    • Backend Knowledge
    • Burnout
    • consultancy
    • dev-level
    • Enterprise Developer
    • how-to-get-in-tech-from-other-job
    • how-to-get-into-junior-dev-position
    • induction
    • Interview
    • junior
    • mid
    • New Job
    • paths
    • Principle/staff Engineer
    • Requirements for job
    • Senior Dev capabilities
    • learning
      • automating-beginner
      • company1
        • analyst-progression
        • core-eng-progression
        • dev-progression
        • perf-eng-progression
        • soft-deliv-progression
    • mentoring
      • mentor-resources
    • recruitment
      • questions
      • Spotting posers
  • Computer Science
    • boolean-algebra
    • Compiler
    • Finite State Machine
    • Hashing
    • Algorithms
      • Breadth Firth Search
      • complexity
      • Depth First Search
      • efficiency
      • Sliding Window
      • sorting
    • data-structures
      • AVL Trees
      • data-structures
      • Linked List
    • machines
      • Intel Machine
      • Turing Machine
      • von neumann machine
      • Zeus Machine
  • devops
    • The 5 Ideals
    • microservice
    • Artifact repository
    • Bugs and Fixes
    • Build police
    • cloud-servers
    • Deployments
    • Environments
    • GitOps
    • handling-releases
    • infrastructure-as-code
    • System Migrations
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    • On Premises Hosting
    • Properties/configuration
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    • Release
    • Roll Outs
    • serverless
    • Serverless
    • Cloud Services
    • Versioning
    • AWS
      • deploy-docker-esc
      • cloud-practitiioner-essentials-notes
        • Module 1 - Intro to AWS
        • Module 2 Compute in the cloud
        • Module 3 Global Infrastructure and Reliability
        • Module 4 Networking
        • Module 5 Storage and Databases
        • Security
        • 7 Monitoring and Aanlytics
        • 8 Pricing and Support
        • 9 Migration and Innovation
      • developer-associate
        • AWS Elastic Beanstalk
    • build-tools
      • Managing dependecies
      • Apache ANT
      • Gradle
        • Custom Plugins
        • local-jars
      • Project Management - maven
        • Archtypes
        • Build Lifecycles
        • Customising build lifecycle
        • Dependencies
        • Directory layout
        • jar-files
        • one-to-one
        • Modules
        • Phases
        • Maven Plugins
        • POM
        • profiles
        • setup
        • Starting a maven project
        • wrapper
    • CI/CD
      • Continuous Delivery
      • zookeeper
      • Continuous Integration (CI)
      • github-actions
      • Pipeline
      • Teamcity
    • Cloud computing
      • Overview
      • Service Models
      • Cloud Services
    • containers
      • Best Practices
      • Docker
    • Infrastructure
      • IT Infrastructure Model
      • Non functional Attributes (Quality Attributes)
        • Infrastructure Availability
        • Performance
        • Secruity
    • monitoring
      • Alerting
      • Monitoring & Metrics
      • Metrics
      • Ready pages
      • Splunk
      • Status pages
      • notes-devops-talk
      • logging
        • logging
        • issues
        • Logging
        • Logging
    • Service mesh
      • Service Discovery
      • Istio
    • Terraform
    • container-management
      • Kubernetes
        • commands-glossary
        • OLTP
        • config-maps
        • Links
        • ingress
        • SDP
        • minikube
        • filter
        • indexes
        • sidecar
        • continuous-deployment
  • General Paradigms
    • CAP theorem
    • designing data-intensive applications summary
    • a-philosophy-of-software-design-notes
    • Aspect oriented Programming (AOP)
    • Best Practice
    • Cargo Cult
    • Clean Code
    • Coding reflections
    • Cognitive Complexity
    • Complexity
    • Conventions
    • Design discussions
    • Design
    • Error Handling Checklist
    • Exceptions
    • Feature Flags/toggle
    • Functional requirements
    • Last Responsible Moment
    • Lock In
    • Named Arguments
    • Naming
    • Performance Fallacy
    • Quality
    • Redesign of a system
    • Resuse vs Decoupling
    • Rules for software designs
    • Sad Paths
    • Scaling Webservices
    • Scientific Method
    • stream-processing
    • Upstream and Downstream
    • Patterns
      • Client-SDK-Pattern
      • ORM
      • Api gateway
      • Business Rules Engine
      • cache
      • Composition Root
      • Dependency Injection Containers
      • Dependency Injections
      • Double Dispatch
      • Exception Handling
      • Gateway pattern
      • Humble Object
      • Inheritance for reuse
      • Null Object Pattern
      • Object Mother
      • Patterns
      • Collection pipeline pattern
      • Service Locator
      • Setter constructor
      • Static factory method
      • Step Builder Pattern
      • telescopic constructors
      • Toggles
      • API
        • Aims of API designs
        • Avoid Checked Exceptions
        • Avoid returning nulls
        • Be defensive with your data
        • convience-methods
        • Fluent Interfaces
        • Loan Pattern
        • prefer-enums-to-boolean-returns
        • return-meaningful-types
        • Small intefaces
        • Support Lambdas
        • Weakest type
      • Gang of Four
        • Builder
        • Factory Pattern
        • Strategy Pattern
        • Template
        • abstract Factory
        • Adapter
        • Bridge Pattern
        • Chain of responsibility
        • Command Pattern
        • Composite Design Pattern
        • Decorator Pattern
        • Facade Pattern
        • Flyweight pattern
        • Guard Clause
        • Interpreter
        • html
        • Mediator Pattern
        • Memento Pattern
        • Observer
        • Prototype
        • Proxy
        • Singleton
        • State Pattern
        • Visitor Pattern
    • Architecture
      • Entity Component System
      • Integration Operation Segregation Principle
      • Adaptable Architecture
      • Architecture
      • C4 Modelling
      • cell-based
      • Clean/Hexagonal Architecture
      • Codifying architecture
      • Correct By configuration
      • Cost Base Architecture
      • Data Oriented Design
      • deliberate
      • Domain oriented DOMA
      • Event Driven Architecture
      • Evolutionary Architecture
      • examples
      • Feature Architecture
      • Framework and Libraries
      • functional-core-imperative-shell
      • Layered Architecture
      • Micro services
      • monoliths-to-services
      • Multi tiered Architecture
      • Multi tenant application
      • Resilient Architecture
      • stage event driven architecture (SEDA)
      • links spring rest app
      • Tomato Architecture
      • Tooling
      • Types of architecture
      • checklist
        • Checklist for new project
        • Back end Architecture Checklist
        • Front end Architecture Checklist
        • Mobile Architecture Checklist
      • Cloud Patterns
        • Command and Query Responsibility Segregation (CQRS)
        • Event Sourcing & CQRS
        • Asynchronous Request and Reply
        • Circuit Breaker
        • Retry
        • Sidecar
        • Strangler pattern
      • Domain driven design
        • value & entity
      • Microservices
        • Alternatives to choosing microservices first when scaling
        • Consistency in distributed systems
        • 12 Factor applications
      • Modularity
        • Module monolith vs Microservices
        • Spring Moduilth
      • Architecture Patterns
        • Hexagonal architecture
        • Inverting dependencies
        • Layering & Dependency Inversion Principle
        • Mappings
        • Vertical Slice architecture
        • Web Client Server
        • domain
          • Business and Data Layers Separation
          • DTO
          • Domain Model Pattern
          • Domain Object
          • Transaction Script/ Use Case pattern
        • Enterprise Patterns
          • Concurrency
          • Distribution strategies
          • Domain layer patterns
          • Layering/organisation of code
          • Mapping to datasource
          • Session State
        • Usecases
          • Use case return types
      • Serverless
        • Knative
    • Design architecture aims
      • back of envelope
      • Design ideas
      • Design mistakes
      • high-volume-design
      • ISO Quality Attributes
      • Non functional requirements
      • “Designing for Performance” by Martin Thompson
      • High Performance
      • Qaulity Attributes
        • Availability
        • System Availability
        • Fault Tolerance
        • interoperability
        • Latency
        • Maintability
        • Modifiability
        • Performance
        • Readability
        • Reliability
        • Scalability vs performance
        • Scalability
        • Scaling
        • statelessness
        • Testability
        • Throughput
      • System Design
      • web-scalability-distributed-arch
        • scalable-and-distributed-web-architecture
    • README
      • Conflict-free Replicated Data Type
      • Fallacies
      • Load balancing
      • Rate Limiting
      • Transactions
    • Patterns of Enterprise Application Architecture
      • Repository Pattern
      • Rules Engines
      • scatter-gather
      • Specification Design Pattern
      • Table Driven Development
      • Workflow Design Patterns
        • Triggers
    • Principles
      • Do It Or Get Bitten In The End
      • Dont Repeat Yourself
      • Habitability
      • Keep it simple
      • Responsibility Driven Design
      • Ya Ain’t Gonna Need It
      • Conceptual Overhead
      • CUPID
      • Reuse existing interfaces
      • Facts and Fallacies
      • locality of behaviour
      • Separation of Concerns
      • Simplicity
      • SLAP principle
      • Step down rule
      • Unix Philosophy
      • Wrong abstractions
      • SOLID
        • 1. Single Responsibility Principle
        • 2. Open Close Principle
        • 3. Liskov Substitution Principle
        • 4. Interface Segregation Principle
        • 5. Dependency Inversion Principle
        • GRASP (General Responsibility Assignment Software Principles)
        • Solid for packages
          • jobs
          • CCP
          • CRP
          • REP
          • egress
          • gossip-protocol
        • STUPID
    • programming-types
      • Coding to Contract/Interface
      • Links
      • Declarative vs Imperative Programming Languages
      • defensive-programming
      • Design by contract
      • Domain Specific Languages (DSL)
      • Event Driven
      • file-transfers
      • Logical Programming
      • Mutability
      • Self Healing
      • Simplicity
      • Type Driven Design
      • Value objects
      • Aspect Oriented Programming
      • Concurrent and Parallel Programming
        • Actor Model
        • Asynchronous and Synchronous Programming
        • Batch processing
        • Concurrency Models
        • SAP
        • Multithreading
        • Non Blocking IO
        • Optimistic vs Pessimistic Concurrency
        • Thread per connection or request model
        • Actor
        • aysnchronous-tasks
          • Computational Graphs
          • Divide and conquer
          • Future
          • Thread Pool
        • barriers
          • Barriers
          • Race conditions
        • design
          • agglomeration
          • Communication
          • Mapping
          • Partitioning
        • Liveness
          • Abandoned Lock
          • Deadlocks
          • Livelock
          • Starvation
        • locks
          • Read write lock
          • Reentrant lock
          • Try Lock
        • Mutual Exclusion
          • Data Races
          • Mutual Exclusion AKA Locks
        • performance
          • Amdahl's Law
          • Latency, throughput & speed
          • Measure Speed up
        • synchronization
          • Condition variable
          • producer consumer pattern
          • Semaphore
        • Threads and processes
          • Concurrent and parallel programming
          • Daemon Thread
          • Execution Scheduling
          • sequential-parallel
          • Thread Lifecycle
          • threads-and-processes
      • Functional Programming
        • Currying
        • design-patterns-to-func
        • imperative-programming
        • First class functions
        • Functional Looping
        • Higher Order Functions
        • Immutability
        • Issues with functional Programming
        • Lambda calculus
        • Lazy & Eager
        • map
        • Monad
        • Railway Programming
        • Recursion
        • Reduce
        • referential-transparacy
        • Referential transparency
        • Supplier
      • oop-design
        • Issues with object oriented code
        • Aggregation
        • Anti Patterns
        • Association
        • class-and-objects
        • Composition
        • general-laws-of-programming
        • general-notes
        • Getters and Setters
        • Inside out programming
        • Inversion of control
        • oop-design
        • Other principles
        • Outside in programming
        • Readability
        • Why OO is bad
        • README
          • abstraction
          • encapsulation
          • inheritance
          • Polymorphism
        • clean-code
          • Code Smells
          • Comments
          • Naming
          • CLEAN design
            • code is assertive
            • Cohesion
            • Connascence
            • Coupling
            • Encapsulation
            • Loose Coupling
            • Nonredundant code
      • Reactive Programming
        • reactive-programming
    • Projects and Software types
      • Applicatoin Development
      • Buying or creating software
      • Console Applications
      • Embedded Software development
      • Enterprise
      • Framework Development
      • Games
      • Library development
      • Rewriting
      • White Label Apps
    • State Machines
      • Spring State Machine
  • Other
    • 10x devs
    • Aim of software
    • Choosing Technologies
    • Coding faster
    • Component ownership
    • developer-pain-points
    • Developer Types
    • Effective Software design
    • Full Stack Developer
    • Good coder
    • Issues with Software Engineering and Engineers
    • Learning
    • Logic
    • Role
    • Software Actions
    • Software craftmanship
    • Software Designed
    • Software Engineering
    • Software
    • article-summaries
      • General notes
      • Summary of The Grug Brained Developer A layman's guide to thinking like the self-aware smol brained
      • improve-backend-engineer
      • Optimising Api
      • Simple and Easy
    • README
  • Hardware
    • Cpu memory
    • Storage
  • Integration
    • GRPC
    • API
    • Apis and communications between apps
    • asynchronous and synchronous communications
    • Batch Processing
    • Communications between apps
    • Delivery
    • Distributed Computing
    • Entry point
    • Event Source
    • SDP
    • egress
    • Graphql
    • Idempotency
    • Libraries
    • Long Polling
    • Multiplexing & Demultiplexing
    • Publish Subscribe
    • Push
    • Request & Response
    • REST
    • Remote Method Invocation
    • Remote Procedure Calls
    • Server Sent Events
    • Short Polling
    • Sidecars
    • SOAP
    • Stateless and Stateful
    • Streams
    • Third Party Integrations
    • wdsl
    • Web Services
    • Webhooks
    • repository
    • Kafka
      • Kafka Streams
    • message-queues
      • ActiveMQ
      • Dead Letter Queue
      • JMS
      • Messaging
  • Languages
    • C
    • Choosing A Language
    • cobol
    • Composite Data Types
    • creating
    • Date time
    • Numbers
    • Pass by value vs Pass by reference
    • Primitive Data Types
    • REST anti-patterns
    • Rust
    • Scripting
    • Static typing
    • string
    • Task Oriented Language
    • assembly
    • Getting started
      • Functional Concepts
    • cpp
    • Java
      • Code style
      • Garbage Collection
      • Intellij Debugging
      • Artifacts, Jars
      • Java internals
      • Java resources
      • Java versions
      • JShell
      • Libraries
      • opinionated-guide
      • Starting java
      • Java Tools
      • Why use java
      • Advanced Java
        • Annotations
        • API
        • Database and java
        • Debugging Performance
        • Files IO
        • Finalize
        • JDBC
        • jni
        • Libraries
        • Logging
        • SAP
        • Memory Management
        • Modules
        • OTher
        • Packaging Application
        • Pattern matching
        • performance
        • Properties
        • Reference
        • reflection
        • Scaling
        • Scheduling
        • secruity
        • Serilization
        • Time in Java
        • validation
        • Vector
        • Concurrency and Multithreaading
          • Akka
          • ExecutorCompletionService
          • Asynchronous Programming
          • Concurrency and Threads
          • CountDownLatch
          • Conccurrent Data Structures
          • Executor Service
          • Futures
          • reactive
          • Semaphore
          • structured concurrency
          • Threadlocal
          • Threads
          • Virtual Threads
          • Mutual Exclusion
            • Atomic
            • Synchronized
            • Thread safe class
            • Threads
        • debug
          • heap-dumps
          • thread-dumps
        • functional
          • Collectors
          • Exception Handling
          • Flatmap
          • Functional Programming
          • Generators
          • Immutability
          • issues
          • Optional
          • Parallel Streams
          • Reduce
        • networks
          • HTTP client
          • servlet-webcontainers
          • sockets
          • ssl-tls-https
      • Basics of java
        • compilation
        • computation
        • Conditonal/Flow control
        • Excuting code
        • Instructions
        • Looping/Iterating
        • memory-types-variables
        • methods
        • Printing to screen/debugging
        • Setup the system
        • Data structures
          • Arrays
          • Arayslist/list
          • Map
      • Effective Java notes
        • Creating and Destroying Objects
        • Methods Common to All Objects
        • best-practice-api
        • Classes and Interfaces
        • Enums and Annotations
        • Generics
      • framework
        • aop
        • bad
        • Dagger
        • Databases
        • Lombok
        • Mapstruct
        • netty
        • resliance4j
        • RxJava
        • Vert.x
        • Spring
          • Spring Data Repositories
          • actuator
          • cloud-native
          • H2 Db in Spring
          • Initializrs
          • JDBC Template
          • Java Persistence API (JPA)
          • kotlin
          • Pitfalls and advice
          • PRoxies
          • Reactive
          • spring security
          • spring-aop
          • Spring Boot
          • spring-jdbc
          • Spring MVC
          • Spring Testing
          • Testing
          • Transaction
          • patterns
            • Component Scan Patterns
            • Concurrency
            • Decorator Pattern in Spring
        • Micronaut
          • DI
        • Quarkus
          • database
          • Links
      • Intermediate level java
        • String Class
        • Assertions
        • Casting
        • Clonable
        • Command line arguments
        • Common Libraries/classes
        • Comparators
        • Where to store them?
        • Shallow and Deep Copy
        • Date and Time
        • Enums
        • Equals and Hashcode
        • Equals and hashcode
        • Exceptions
        • Final
        • Finally
        • Generics
        • incrementors
        • Null
        • packages and imports
        • Random numbers
        • Regex
        • Static
        • toString()
        • OOP
          • Accessors
          • Classes
          • Object Oriented Programming
          • Constructors
          • Fields/state
          • Inheritence
          • Interfaces
          • Methods/behaviour
          • Nested Classes
          • Objects
          • Static VS Instance
          • Whether to use a dependency or static method?
        • Other Collections
          • Other Collections
          • Arraylist vs Linkedlist
          • LinkedHashMap
          • Linked List
          • Priority queue
          • Sequenced Collections
          • Set
          • Shallow vs Deep Copy
          • Time Complexity of Collections
          • What Collection To use?
    • kotlin
      • Domain Specific Language
      • learning
      • Libraries
      • Personal Roadmap
      • Links
    • Nodejs
      • Performance
  • Management & Workflow
    • Agile
    • Take Breaks
    • # Communication
    • Engineering Daybook
    • Estimates
    • Feedback Loops
    • Little's law
    • Managing Others
    • poser.
    • Presentations
    • self-improvement
    • software-teams
    • Task List
    • trade-off
    • Types of devs
    • Type of work
    • Waterfall Methodology
    • coding-process
      • Bugs
      • Code Review
      • Code Reviews
      • Documentation
      • Done
      • Handover
      • Mob Programming
      • Navigate codebase
      • Pair Programming
      • Pull Requests
      • How to do a story
      • Story to code
      • Trunk based development
      • Xtreme Programming (XP)
      • debugging
        • 9 Rules of Thumb of Dubugging
        • Debugging
        • using-debugger
      • Legacy code
        • Legacy crisis
        • Working with legacy code
    • Managing work
      • Theory of constraints
      • Distributed Teams
      • estimations
      • Improving team's output
      • Kanban
      • Kick offs
      • Retrospectives
      • Scrum
      • Sign offs
      • Stand ups
      • Time bombs
      • Project management triangle
    • Notion
    • recruitment
      • In Person Test
      • Interviews
      • Unattended test
  • Networks
    • Content Delivery Network - CDN
    • DNS
    • cache control
    • Cookies and Sessions
    • Docker Networking
    • Duplex
    • Etags
    • HTTP Cache
    • HTTP - Hyper Text Transfer Protocol
    • HTTP/2
    • Http 3
    • Internet & Web
    • iptables
    • Keep alive
    • Leader Election
    • Load balancer
    • long-polling
    • Network Access Control
    • Network Address Translation (NAT)
    • Network Layers
    • Nginx
    • OSI network model
    • Persistent Connection
    • Polling
    • Proxy
    • Quic
    • reverse-proxy
    • servers
    • Server sent events (SSE)
    • SSH
    • Streaming
    • Timeouts
    • Url Encoding
    • Web sockets
    • WebRTC (Web Real-Time Communication)
    • Wireshark
    • tcp/ip
      • Congestion
      • IP - Internet Protocol
      • TCP - Transmission Control Protocol
  • Operating Systems
    • Cloud Computing
    • Distributed File Systems
    • Distributed Shared Memory
    • Input/Output Management
    • Inter-Process Communication
    • Threads and Concurrency
    • Virtualization
    • Searching using CLI
    • Bash and scripting
    • Booting of linux
    • makefile
    • Memory Management
    • Processes and Process Management
    • Scheduling
    • Scripting
    • Links
    • Ubuntu
    • Unix File System
    • User groups
    • Linux
  • Other Topics
    • Finite state machine
    • Floating point
    • Googling
    • Setup
    • Unicode
    • Machine Learning
      • Artificial Intelligence
      • Jupyter Notebook
    • Blockchain
    • Front End
      • Single Page App
      • cqrs
      • css
      • Debounce
      • Dom, Virtual Dom
      • ADP
      • htmx
      • Island Architecture
      • Why use?
      • Java and front end tech
      • mermaidjs
      • Next JS
      • javascript
        • Debounce
        • design
        • Event loop
        • testing
        • Typescript
        • react
          • Design
          • learning
          • performance
          • React JS
          • testing
      • performance
      • Static website
    • jobs
      • Tooling
      • bash text editor - vim
      • VS code
      • scaling
        • AI Assistant
        • Debugging
        • General features and tips and tricks
        • IDE - Intellij
        • Plugins
        • Spring usage
  • persistance
    • ACID - Atomicity, Consistency, Isolation, Durability
    • BASE - Basic Availability, Soft state, Eventual Consistency
    • Buffer
    • Connection pooling
    • service
    • Database Migrations - flywaydb
    • Databases
    • Eventual Consistency
    • GraphQL
    • IDs
    • indexing
    • MongoDB
    • Normalisation
    • ORacle sql
    • Partitioning
    • patterns
    • PL SQL
    • Replication and Sharding
    • Repository pattern
    • Sharding
    • Snapshot
    • Strong Consistency
    • links
    • Files
      • Areas to think of
    • hibernate
      • ORM-hibernate
    • Indexes
      • Elastisearch
    • relationships
      • many-to-many
      • SDP
      • serverless
      • x-to-x-relationships
    • sql
      • Group by
      • indexes
      • Joins
      • Common mistakes
      • operators
      • performance
    • types
      • maven-commands-on-intellij
      • in-memory-database-h2
      • Key value database/store
      • Mongo DB
      • NoSQL Databases
      • Relational Database
      • Relational Vs Document Databases
  • Security
    • OAuth
    • API Keys
    • Certificates and JKS
    • Cluster Secruity
    • Communication Between Two Applications via TLS
    • Cookies & Sessions
    • CORS - Cross-Origin Resource Sharing
    • csrf
    • Encryption and Decryption
    • Endpoint Protection
    • JWT
    • language-specific
    • OpenID
    • OWASP
    • Secrets
    • Secruity
    • Servlet authentication and Authorization
    • vault
  • Testing, Maintainablity & Debugging
    • Service-virtualization and api mocking
    • a-test-bk
    • Build Monitor
    • Builds
    • Code coverage
    • consumer-driven contract testing
    • Fixity
    • Living Documentation
    • Mocks, Stubs & Doubles
    • patterns
    • Quality Engineering
    • Reading and working with legacy code
    • Reading
    • remote-debug-intellij
    • simulator
    • Technical Debt
    • Technical Waste
    • Test cases
    • Test Data Builders
    • Test Pyramids
    • Test Types
    • Testing Good Practice
    • Testing
    • What to prime
    • What to test
    • Debugging
      • Debugging in kubernetes or Docker
    • fixing
      • How to Deal with I/O Expense
      • How to Manage Memory
      • How to Optimize Loops
      • How to Fix Performance Problems
    • Legacy Code
      • Learning
      • Legacy code
      • techniques
    • libraries
      • assertj
      • Data Faker
      • Junit
      • mockito
      • Test Containers
      • Wiremock
      • Yatspec
    • Refactoring
      • Code Smells
      • refactoring-types
      • Refactoring
      • Technical Debt
      • pyramid-of-refactoring
        • Pyramid of Refactoring
    • Test first strategies
      • Acceptance Testing Driven Developement (ATDD)
      • Behaviour Driven Development/Design - BDD
      • Inside out
      • Outside in
      • Test driven development (TDD)
    • testing
      • Acceptance tests
      • How Much Testing is Enough?
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      • Honeycomb
      • Testing Microservices
      • Mutation testing
      • Property based testing
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      • Static Analysis Test
      • Unit testing
  • Version Control - Git
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  • Promoting Loose Coupling
  • Avoiding Unnecessary Coupling
  • Models of Loose Coupling
  • Tight Coupling

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  1. General Paradigms
  2. programming-types
  3. oop-design
  4. clean-code
  5. CLEAN design

Loose Coupling

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Last updated 3 years ago

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  • keep coupling between parts of your system as low as necessary

  • Loose coupling refers to a situation where different components know as little as necessary about each other

  • Allows to scale system

  • High coupling means that changing a single piece of code requires you to inspect in detail multiple parts of the system

    • The higher the overall coupling, the more unexpected the dependencies and higher chance of introducing bugs.

    • Low coupling would allow you to introduce these changes without the risk of breaking other parts of the system.

  • Low coupling promotes keeping complexity localized.

    • In a low coupled system, multiple engineers can work on them independently

    • you will be able to scale your company by hiring more engineers, since no one has to know the entire system in full detail to make “local” changes

  • Decoupling on a higher level can mean having multiple applications, with each one focused on a narrow functionality

    • You can then scale each application separately depending on its needs

      • ie some parts may need more processors, others need more memory

    • Provide hardware to meet the requirements of each part of the system easily, with out using excess

      • is to reduce the assumptions two parties (components, applications, services, programs, users) make about each other when they exchange information. The more assumptions two parties make about each other and the common protocol, the more efficient the communication can be, but the less tolerant the solution is of interruptions or changes because the parties are tightly coupled to each other

Promoting Loose Coupling

  • Need to carefully manage your dependencies.

  • A system is the whole—it contains everything: all of the applications you develop and all the software you use in your environments.

    • Applications are the highest level of abstraction within the system, and they serve highest-level functions

  • Within an application you have one or more modules that implement finer, more granular features.

    • modules should be independent enough for multiple teams to work on them in parallel

    • They can be deployed independently

  • your modules consist of classes, which are the smallest units of abstraction.

    • A class should have a single purpose and no more than a few screens of code

  • ou can promote low coupling by correct use of public, protected, and private keywords

    • You want to declare as many methods as private/protected as possible.

    • more methods you make private, the more logic remains hidden

    • The less access other classes have to your class, the less aware they are of how the class does its job.

    • Private methods can be refactored and modified easily, as you know that they can only be called by the same class.

      • the complexity is localized and you do not have to search far to find out what could potentially break

    • Once a method is public, you cannot assume that no one is using it anymore and you have to search carefully throughout the application

    • esp if making any changes

  • you want to reduce the contact surface area between parts of your system

    • Loose coupling should let you replace or refactor each element of the system without major work on the rest ofthe system.

    • Need to find the balance between decoupling and overengineering

    • the contact surface area is determined by the number of dependencies that cross boundaries of two elements of your diagram

    • Remove cyclic dependencies between entities

  • Use interfaces, and dependent entites use these instead of the implementations

    • keeps contract safe

    • allows changes in implementation, or swap out what implementation to use at runtime

Avoiding Unnecessary Coupling

  • Don't all the private properties/fields using public getters and setters.

    • this might not be possible due to using certain libraries

    • Better to start with private methods and make them protected or public only when really necessary

      • Even better, make the objects immutable

  • Dont let clients of a module or class need to invoke methods in a particular order for the work to be done correctly

    • The client knows to much

    • Clients should be able to use the public interface in any way they want

  • Dont allow circular dependencies between layers of your application,modules, or classes

    • Draw diagrams

    • A diagram of a well-designed module should look more like a tree (directed acyclic graph) rather than a social network graph

Models of Loose Coupling

  • A good example of loose coupling is the design of Unix command-line programs and their use of pipes

  • SL4J logging framework for java

    • A good example of loose coupling is the design of Unix command-line programs and their use of pipes

Tight Coupling

  • Example

    • a local method invocation.

    • Invoking a local method inside an application is based on a lot of assumptions between the called and the calling routine.

    • Both methods have to run in the same process (e.g. a virtual machine) and be written in the same language (or at least use a common intermediate language or byte code).

    • The calling method has to pass the exact number of expected parameters, each using the correct type.

    • The call is immediate, i.e. the called method starts processing immediately after the calling method makes the call.

    • Meanwhile, the calling method will only resume processing when the called method completes (meaning the invocation is synchronous).

    • Processing will automatically resume in the calling method with the next statement after the method call.

    • The communication between the methods is immediate and instantaneous, so neither the caller nor the called method have to worry about security in the form of eavesdropping 3rd parties.

    • All these assumptions make it very easy to write well structured applications that break functionality into individual methods to be called by other methods.

    • A large number of small method allow for flexibility and reuse.

Loose Coupling
Promoting Loose Coupling
Avoiding Unnecessary Coupling
Models of Loose Coupling