trade-off
The trade off for any project are:
Cheap (cost effectiveness)
Fast (time to market)
Good (quality)
Done
Scope that can be changed (relate to above)
staff
schedule
quality
reduce this to meet
scope
To meet schedule can do:
staff
Add more people late, makes it delivery later
need more time to acclamtise
need to add early on
increases cost
quality
reduce this
no code reviews, less testing
Scope
reduce number features
dont do features not required
Can only have 3 out of the 4 To manage a project is to decide what 3 qualities, and how much
optimisation problem
To Decide is to get feedback, data
Destroy hope
hope is project killer
data shows the how well the project is going, and help predicte the outcome
velocity charts
burndown charts - draw slope, predict delivery date
how fast you are going
Shows what happens when requirements change
data brings bad news early
not going to meet delivery datet
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